#ifndef __SCENESOUFFLE_H__
#define __SCENESOUFFLE_H__

#pragma once

class COgreEngine;

class CSceneSouffle : public CSceneBase
{
//Methods
public:
	CSceneSouffle(COgreEngine &Creator, const String & Name, const int pos);
	virtual ~CSceneSouffle(void);

	void Create(TCreatorEntities const &CreatorEntities, TCreatorNodes const &CreatorNodes, TCreatorLights const &CreatorLights, ENetConfig IsClient = e_NCNone, Vector3 &CameraStartPos = Vector3(200.0f, 150.0f, 200.0f));

	bool frameStarted(const FrameEvent& evt);
	void Attach(void);

	void processEvents(void);

//Variables
public:
	Real m_SignTime;
	bool m_Play;
	Real m_CurrentSpeed;
	Real m_lastTime;
};

#endif //__SCENESOUFFLE_H__
